Online gaming consumes bandwidth, slows critical apps and distracts people
With all the talk about Pokémon Go in the press, this week is a good time to have a look at the amount of gaming traffic running on networks.
Down to tin tacks – across networks managed we are seeing up to a 400% increase in gaming traffic in recent weeks. We are not forensically examining this traffic to determine how much is related to Pokémon Go, but there is no doubt that networks have experienced an uplift in gaming data.
Generally, gaming data consumes a very small amount of bandwidth links that we are monitoring, so it is not likely to cause a major problem for networks where appropriate traffic shaping policies in place. However, some networks experience heavy use of gaming applications – it depends on the personnel and the culture of the organisation to a large extent.
One client found that 85% of their bandwidth was being consumed for recreational purposes. They were soon able to bring this under control with appropriate shaping policies.
In many cases, businesses are aware of online gaming during work hours but they cannot determine how many people, how much data, or which individuals are consuming the bandwidth for this purpose.
Sinefa provides you with traffic visibility so that you can see how data is being consumed and the ability to control undesirable data using traffic shaping.
It's about time network visibility and control was made this simple.